This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
The future mass deployment of pervasive and dense sensor network infrastructures calls for proper mechanisms to enable extracting general-purpose data from them at limited costs a...
We are working on a system for the optimised access and replication of data on a Data Grid. Our approach is based on the use of an economic model that includes the actors and the ...
Mark James Carman, Floriano Zini, Luciano Serafini...
We present a tool for the design and validation of embedded real-time applications. The tool integrates two approaches, the use of the synchronous programming language ESTEREL for...
The feature interaction problem is generally associated with conflicting features causing undesirable effects. However, in this paper we report on a situation where the combinati...