The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
In this contribution, we explore the possibilities of learning in large-scale, multimodal processing systems operating under real-world conditions. Using an instance of a large-sca...
A new paradigm for online EH regeneration using Genetic Algorithms (GAs) called Competitive Runtime Reconfiguration (CRR) is developed where performance is assessed based upon a b...
— In nature, animal groups achieve robustness and scalability with each individual executes a simple and adaptive strategy. Inspired by this phenomenon, we propose a decentralize...
Conventionally, the use of virtual memory in real-time systems has been avoided, the main reason being the difficulties it provides to timing analysis. However, there is a trend ...