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CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
CVPR
2012
IEEE
13 years 9 months ago
Parameterizing interpersonal behaviour with Laban movement analysis - A Bayesian approach
—In this paper we propose a probabilistic model to parameterize human interactive behaviour from human motion. To Support the model taxonomy, we use Laban Movement Analysis (LMA)...
Kamrad Khoshhal Roudposhti, Luís Santos, Ha...
WWW
2008
ACM
16 years 7 months ago
Offline matching approximation algorithms in exchange markets
Motivated by several marketplace applications on rapidly growing online social networks, we study the problem of efficient offline matching algorithms for online exchange markets....
Zeinab Abbassi, Laks V. S. Lakshmanan
CSCW
2010
ACM
16 years 3 months ago
Eliciting and focusing geographic volunteer work
Open content communities such as wikis derive their value from the work done by users. However, a key challenge is to elicit work that is sufficient and focused where needed. We ...
Reid Priedhorsky, Mikhil Masli, Loren G. Terveen
CSCW
2010
ACM
16 years 3 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...