We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
—In this paper we propose a probabilistic model to parameterize human interactive behaviour from human motion. To Support the model taxonomy, we use Laban Movement Analysis (LMA)...
Motivated by several marketplace applications on rapidly growing online social networks, we study the problem of efficient offline matching algorithms for online exchange markets....
Open content communities such as wikis derive their value from the work done by users. However, a key challenge is to elicit work that is sufficient and focused where needed. We ...
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...