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IJCAI
2007
15 years 8 months ago
A Game-Theoretic Analysis of Strictly Competitive Multiagent Scenarios
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
UAI
2008
15 years 8 months ago
Flexible Priors for Exemplar-based Clustering
Exemplar-based clustering methods have been shown to produce state-of-the-art results on a number of synthetic and real-world clustering problems. They are appealing because they ...
Daniel Tarlow, Richard S. Zemel, Brendan J. Frey
AAAI
2006
15 years 8 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham
AAAI
2006
15 years 8 months ago
Learning Partially Observable Action Schemas
We present an algorithm that derives actions' effects and preconditions in partially observable, relational domains. Our algorithm has two unique features: an expressive rela...
Dafna Shahaf, Eyal Amir
FORTE
2004
15 years 8 months ago
Generation of Integration Tests for Self-Testing Components
Internet software tightly integrates classic computation with communication software. Heterogeneity and complexity can be tackled with a component-based approach, where components ...
Leonardo Mariani, Mauro Pezzè, David Willmo...