This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
Exemplar-based clustering methods have been shown to produce state-of-the-art results on a number of synthetic and real-world clustering problems. They are appealing because they ...
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
We present an algorithm that derives actions' effects and preconditions in partially observable, relational domains. Our algorithm has two unique features: an expressive rela...
Internet software tightly integrates classic computation with communication software. Heterogeneity and complexity can be tackled with a component-based approach, where components ...