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GAMEON
2003
15 years 7 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
DAC
2000
ACM
16 years 7 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
COOPIS
2002
IEEE
15 years 11 months ago
Discovering Emergent Virtual Work Processes in Collaborative Systems
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
Simeon J. Simoff, Robert P. Biuk-Aghai
ESEM
2008
ACM
15 years 8 months ago
Socio-technical congruence: a framework for assessing the impact of technical and work dependencies on software development prod
The identification and management of work dependencies is a fundamental challenge in software development organizations. This paper argues that modularization, the traditional tec...
Marcelo Cataldo, James D. Herbsleb, Kathleen M. Ca...
RTA
2010
Springer
15 years 10 months ago
Computing Critical Pairs in 2-Dimensional Rewriting Systems
Rewriting systems on words are very useful in the study of monoids. In good cases, they give finite presentations of the monoids, allowing their manipulation by a computer. Even b...
Samuel Mimram