Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
The number of web pages available on Internet increases day after day, and consequently finding relevant information becomes more and more a hard task. However, when we consider ...
Aliaksandr Birukou, Enrico Blanzieri, Paolo Giorgi...
System administrators work with many different tools to manage and fix complex hardware and software infrastructure in a rapidly paced work environment. Through extensive field st...
Eser Kandogan, Eben M. Haber, Rob Barrett, Allen C...
The “Hacker Curriculum” exists as a mostly undocumented set of principles and methods for learning about information security. Hacking, in our view, is defined by the ability...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...