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ICMCS
2006
IEEE
135views Multimedia» more  ICMCS 2006»
16 years 17 days ago
Where am I? Scene Recognition for Mobile Robots using Audio Features
Automatic recognition of unstructured environments is an important problem for mobile robots. We focus on using audio features to recognize different auditory environments, where ...
Selina Chu, Shrikanth S. Narayanan, C. C. Jay Kuo,...
KI
2007
Springer
16 years 20 days ago
Analysing Movement and Behavioural Patterns of Laboratory Mice in a Semi Natural Environment Based on Data collected via RFID-Te
In this paper we present a continuous 24 hour data collection and a semi automated data analysis of laboratory mice in a spacious indoor environment. The data is collected via an R...
Mareike Kritzler, Lars Lewejohann, Antonio Krü...
ICPR
2006
IEEE
16 years 17 days ago
Part Based Human Tracking In A Multiple Cues Fusion Framework
This paper presents a real time video surveillance system which is capable of tracking multiple humans simultaneously. To better deal with various challenging issues such as occlu...
Qi Zhao, Jinman Kang, Hai Tao, Wei Hua
IADIS
2008
15 years 8 months ago
A Case-Based Reasoning System to Forecast the Presence Of Oil Slicks
After an oil spill it is essential to know if an area is going to be affected by the oil slicks generated. The system presented here forecasts the presence or not of oil slicks in...
Juan M. Corchado, Aitor Mata, Juan Francisco de Pa...
ACMACE
2005
ACM
16 years 2 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...