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CGI
2006
IEEE
16 years 12 days ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
CIG
2006
IEEE
16 years 12 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ICDCSW
2006
IEEE
16 years 11 days ago
A directional gossip protocol for path discovery in MANETs
In this paper we present a gossip based protocol for path discovery in Mobile Ad Hoc Networks (MANETs). While in the classical gossip algorithm each node forwards a packet with th...
Roberto Beraldi
IJCNN
2006
IEEE
16 years 11 days ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
INFOCOM
2006
IEEE
16 years 11 days ago
Resource Aware Middleware Services Over MANETs
— In emergency and rescue operations MANETs can help to increase the efficiency of the collaborative work. The goal is to increase the availability of services and information t...
Ovidiu Valentin Drugan, Thomas Plagemann, Ellen Mu...