Real-world objects exhibit rich physical interaction behaviours on contact. Such behaviours depend on how heavy and hard it is when held, how its surface feels when touched, how i...
Hiromi T. Tanaka, Kiyotaka Kushihama, Naoki Ueda, ...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
In this paper, a practical approach of diffusion load balancing algorithms and its implementation are studied. Three problems are investigated. The first one is the determination ...
Although the issues of routing and scheduling in packet radio networks are highly interdependent, few studies have addressed their interactions. In this paper, we address the prob...
Jeffrey E. Wieselthier, Craig M. Barnhart, Anthony...
Analysis and simulations are performed for a simplified model of a commercially available variant on the skateboard, known as the Snakeboard1 . Although the model exhibits basic g...
James P. Ostrowski, Andrew D. Lewis, Richard M. Mu...