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QEST
2010
IEEE
15 years 4 months ago
On the Theory of Stochastic Processors
Traditional architecture design approaches hide hardware uncertainties from the software stack through overdesign, which is often expensive in terms of power consumption. The recen...
Parasara Sridhar Duggirala, Sayan Mitra, Rakesh Ku...
HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
PRESENCE
2010
60views more  PRESENCE 2010»
15 years 1 months ago
Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...
NETWORKING
2011
14 years 9 months ago
oBGP: An Overlay for a Scalable iBGP Control Plane
The Internet is organized as a collection of networks called Autonomous Systems (ASes). The Border Gateway Protocol (BGP) is the glue that connects these administrative domains. Co...
Iuniana M. Oprescu, Mickael Meulle, Steve Uhlig, C...

Source Code
1378views
14 years 2 months ago
gradient vector flow
Active contours, or snakes, are computer-generated curves that move within images to find object boundaries. Its 3D version is often known as deformable models or active surfaces ...