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ATAL
2009
Springer
15 years 11 months ago
Virtual institutions prototype
Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically su...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva
ACSC
2006
IEEE
16 years 11 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ICAT
2006
IEEE
16 years 10 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
IVA
2007
Springer
16 years 13 days ago
Creating Rapport with Virtual Agents
Abstract. Recent research has established the potential for virtual characters to establish rapport with humans through simple contingent nonverbal behaviors. We hypothesized that ...
Jonathan Gratch, Ning Wang, Jillian Gerten, Edward...
ICALT
2007
IEEE
16 years 19 days ago
Towards Advanced Learner Modeling: Discussions on Quasi Real-time Adaptation with Physiological Data
In this paper, we discuss the use of physiological data for quasi real-time adaptation in ITS. We present preliminary results where we analyze learners’ reactions while using a ...
Emmanuel G. Blanchard, Pierre Chalfoun, Claude Fra...