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DIGRA
2005
Springer
15 years 11 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
VRST
2000
ACM
15 years 10 months ago
A framework for rapid evaluation of prototypes with augmented reality
In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming proc...
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Dani...
IJVR
2007
124views more  IJVR 2007»
15 years 6 months ago
Multi-party Conversation for Mixed Reality
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
Markus Löckelt, Norbert Pfleger, Norbert Reit...
WSCG
2004
202views more  WSCG 2004»
15 years 7 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day