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STORYTELLING
2007
Springer
16 years 20 days ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
CCGRID
2006
IEEE
16 years 19 days ago
Grid Added Value to Address Malaria
Through this paper, we call for a distributed, internet-based collaboration to address one of the worst plagues of our present world, malaria. The spirit is a non-proprietary peer...
Vincent Breton, Nicolas Jacq, Martin Hofmann 0009
CGI
2006
IEEE
16 years 19 days ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
CIG
2006
IEEE
16 years 19 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ICDCSW
2006
IEEE
16 years 19 days ago
A directional gossip protocol for path discovery in MANETs
In this paper we present a gossip based protocol for path discovery in Mobile Ad Hoc Networks (MANETs). While in the classical gossip algorithm each node forwards a packet with th...
Roberto Beraldi