In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
BiReality (a.k.a. Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to provide an immersive telepresence system for face-to-face interactions. Our goal is to ...
Norman P. Jouppi, Subu Iyer, Stan Thomas, April Sl...
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
In many instances, an ad hoc network consists of nodes with different hardware and software capabilities as well as power limitations. This is the case of ad hoc grids where devi...
Guoqiang Wang, Yongchang Ji, Dan C. Marinescu, Dam...