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ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
WIMOB
2008
IEEE
16 years 28 days ago
PGMS: Pseudo-optimal Greedy Media Streaming Algorithm for Heterogeneous Wireless Networks
The integration of different wireless access technologies combined with the huge characteristic diversity of supported services in next-generation systems creates a real heterogen...
Ahmed H. Zahran, Cormac J. Sreenan
CISS
2007
IEEE
16 years 27 days ago
Interference Mitigating in Wireless Networks Using Prior Knowledge
Abstract— We propose a framework to mitigate the interference in high data rate mobile wireless networking. Interference is a fundamental obstacle to achieve high data rates in w...
Kejing Liu, Stephan Bohacek, Javier Garcia-Frias
ICALT
2007
IEEE
16 years 26 days ago
Designing Innovative Learning Activities Using Ubiquitous Computing
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
Arianit Kurti, Marcelo Milrad, Daniel Spikol
ICC
2007
IEEE
101views Communications» more  ICC 2007»
16 years 26 days ago
Multi-Device Seamless Service by User-Oriented Session in All-IP Network
—Evolutionary development towards all-IP networks will have various kinds of devices connected to the Internet. In such the ubiquitous networking environment with the features of...
Naoki Imai, Manabu Isomura, Hiroki Horiuchi