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» Topology generation based on network design heuristics
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MHCI
2009
Springer
16 years 19 days ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
WWW
2010
ACM
16 years 1 months ago
Measurement and analysis of an online content voting network: a case study of Digg
In online content voting networks, aggregate user activities (e.g., submitting and rating content) make high-quality content thrive through the unprecedented scale, high dynamics ...
Yingwu Zhu
SASN
2006
ACM
16 years 1 days ago
Location-aware key predistribution scheme for wide area wireless sensor networks
Key predistribution in wireless sensor networks refers to the problem of distributing secret keys among sensors prior to deployment. Solutions appeared in the literature can be cl...
Katerina Simonova, Alan C. H. Ling, Xiaoyang Sean ...
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NETGAMES
2004
ACM
15 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SUTC
2010
IEEE
15 years 4 months ago
Effective Metadata Management in Federated Sensor Networks
—As sensor networks become increasingly popular, heterogeneous sensor networks are being interconnected into federated sensor networks and provide huge volumes of sensor data to ...
Hoyoung Jeung, Sofiane Sarni, Ioannis Paparrizos, ...