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» Topology generation based on network design heuristics
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WWW
2008
ACM
16 years 6 months ago
As we may perceive: finding the boundaries of compound documents on the web
This paper considers the problem of identifying on the Web compound documents (cDocs) ? groups of web pages that in aggregate constitute semantically coherent information entities...
Pavel Dmitriev
SIGCOMM
1999
ACM
15 years 10 months ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
WWW
2007
ACM
16 years 6 months ago
Is high-quality vod feasible using P2P swarming?
Peer-to-peer technologies are increasingly becoming the medium of choice for delivering media content, both professional and homegrown, to large user populations. Indeed, current ...
Siddhartha Annapureddy, Saikat Guha, Christos Gkan...
NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
VIZSEC
2005
Springer
15 years 11 months ago
IDS RainStorm: Visualizing IDS Alarms
The massive amount of alarm data generated from intrusion detection systems is cumbersome for network system administrators to analyze. Often, important details are overlooked and...
Kulsoom Abdullah, Christopher P. Lee, Gregory J. C...