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COMPGEOM
2005
ACM
15 years 8 months ago
Learning smooth objects by probing
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...
NETWORKING
2007
15 years 7 months ago
On-Demand Routing in Disrupted Environments
While current on-demand routing protocols are optimized to take into account unique features of mobile ad hoc networks (MANETs) such as frequent topology changes and limited batter...
Jay Boice, J. J. Garcia-Luna-Aceves, Katia Obraczk...
ACE
2004
199views Education» more  ACE 2004»
15 years 7 months ago
VELNET (Virtual Environment for Learning Networking)
The problems of providing a real, physical specialist laboratory to teach computer networking such as, the lack of funding and physical space and the risks and threats to the netw...
Bruce Kneale, Ain Y. De Horta, Ilona Box
AIIDE
2006
15 years 7 months ago
Incorporating Advice into Neuroevolution of Adaptive Agents
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
IJCAI
2003
15 years 7 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller