We present a data model for movies and movie databases. A movie is considered to be a 2-dimensional semialgebraic figure that can change in time. We give a number of computabilit...
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
We present a method for matching curves which accommodates large and small deformation. The method preserves geometric similarities in the case of small deformation, and loosens t...
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...