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CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
EUC
2007
Springer
15 years 8 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
DEBS
2008
ACM
15 years 8 months ago
Relative temporal constraints in the Rete algorithm for complex event detection
Complex Event Processing is an important technology for information systems with a broad application space ranging from supply chain management, systems monitoring, and stock mark...
Karen Walzer, Tino Breddin, Matthias Groch
DEXA
2008
Springer
181views Database» more  DEXA 2008»
15 years 8 months ago
Query Recommendation Using Large-Scale Web Access Logs and Web Page Archive
Query recommendation suggests related queries for search engine users when they are not satisfied with the results of an initial input query, thus assisting users in improving sear...
Lin Li, Shingo Otsuka, Masaru Kitsuregawa
ECAI
2008
Springer
15 years 8 months ago
Reinforcement Learning with the Use of Costly Features
In many practical reinforcement learning problems, the state space is too large to permit an exact representation of the value function, much less the time required to compute it. ...
Robby Goetschalckx, Scott Sanner, Kurt Driessens
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