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VISUALIZATION
2003
IEEE
15 years 12 months ago
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Direct volume rendering of scalar fields uses a transfer function to map locally measured data properties to opacities and colors. The domain of the transfer function is typicall...
Gordon L. Kindlmann, Ross T. Whitaker, Tolga Tasdi...
WMCSA
2003
IEEE
15 years 12 months ago
River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is det...
Jong Hee Kang, Matthai Philipose, Gaetano Borriell...
COMPGEOM
2003
ACM
15 years 12 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
HT
2003
ACM
15 years 12 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
ICAIL
2003
ACM
15 years 12 months ago
A Comparative Evaluation of Name-Matching Algorithms
Name matching—recognizing when two different strings are likely to denote the same entity—is an important task in many legal information systems, such as case-management syste...
Karl Branting
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