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ICTAI
2005
IEEE
16 years 11 days ago
Planning with POMDPs Using a Compact, Logic-Based Representation
Partially Observable Markov Decision Processes (POMDPs) provide a general framework for AI planning, but they lack the structure for representing real world planning problems in a...
Chenggang Wang, James G. Schmolze
ISLPED
2005
ACM
85views Hardware» more  ISLPED 2005»
16 years 10 days ago
A low-power crossroad switch architecture and its core placement for network-on-chip
As the number of cores on a chip increases, power consumed by the communication structures takes significant portion of the overall power-budget. The individual components of the...
Kuei-Chung Chang, Jih-Sheng Shen, Tien-Fu Chen
FORMATS
2005
Springer
16 years 9 days ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
16 years 9 days ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
PKDD
2005
Springer
122views Data Mining» more  PKDD 2005»
16 years 8 days ago
A Probabilistic Clustering-Projection Model for Discrete Data
For discrete co-occurrence data like documents and words, calculating optimal projections and clustering are two different but related tasks. The goal of projection is to find a ...
Shipeng Yu, Kai Yu, Volker Tresp, Hans-Peter Krieg...