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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
WCET
2010
15 years 4 months ago
Hybrid measurement-based WCET analysis at the source level using object-level traces
Hybrid measurement-based approaches to worst-case execution time (WCET) analysis combine measured execution times of small program segments using static analysis of the larger sof...
Adam Betts, Nicholas Merriam, Guillem Bernat
AOSD
2012
ACM
14 years 2 months ago
Reusing non-functional concerns across languages
Emerging languages are often source-to-source compiled to mainstream ones, which offer standardized, fine-tuned implementations of non-functional concerns (NFCs)—including pers...
Myoungkyu Song, Eli Tilevich
DAC
2002
ACM
16 years 7 months ago
Model design using hierarchical web-based libraries
Design tools can be profitably associated with libraries of reusable modeling components that will make the description and also the validation of the models much easier. Furtherm...
Fabrice Bernardi, Jean François Santucci
ICSE
2008
IEEE-ACM
16 years 7 months ago
Calysto: scalable and precise extended static checking
Automatically detecting bugs in programs has been a long-held goal in software engineering. Many techniques exist, trading-off varying levels of automation, thoroughness of covera...
Domagoj Babic, Alan J. Hu