Many software projects spend a significant proportion of their time developing the User Interface (UI), therefore any degree of automation in this area has clear benefits. Such au...
Portable low-level C programs must often support multiple equivalent in-memory layouts of data, due to the byte or bit order of the compiler, architecture, or external data formats...
We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Developing requirements for software components, and ensuring these requirements are met by component designs, is very challenging, as very often application domain and stakeholde...