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ICALT
2006
IEEE
16 years 1 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
ICMCS
2006
IEEE
130views Multimedia» more  ICMCS 2006»
16 years 1 months ago
A Language and Architecture for Automating Multimedia Content Production on Grid
Possible solutions to the management of multichannel delivering, production on demand, and containment of sale prices in the digital multimedia content production could be the aut...
Pierfrancesco Bellini, Ivan Bruno, Paolo Nesi
ISCAS
2006
IEEE
94views Hardware» more  ISCAS 2006»
16 years 1 months ago
Relaxed tree search MIMO signal detection algorithm design and VLSI implementation
Abstract— This paper presents an implementation-oriented breadthfirst tree search MIMO detector design solution. Techniques at algorithm and VLSI architecture levels are develop...
Sizhong Chen, Tong Zhang, M. Goel
ISVLSI
2006
IEEE
126views VLSI» more  ISVLSI 2006»
16 years 1 months ago
QUKU: A Two-Level Reconfigurable Architecture
FPGAs have been used for prototyping of ASICs, for low-volume ASIC replacement and for systems requiring in-field hardware upgrades. However, the potential to use dynamic reconfig...
Sunil Shukla, Neil W. Bergmann, Jürgen Becker
KBSE
2006
IEEE
16 years 1 months ago
Human-Friendly Line Routing for Hierarchical Diagrams
Hierarchical diagrams are well-suited for visualizing the structure and decomposition of complex systems. However, the current tools poorly support modeling, visualization and nav...
Tobias Reinhard, Christian Seybold, Silvio Meier, ...