This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
The Behavior Tree notation has been developed as a method for systematically and traceably capturing user requirements. In this paper we extend the notation with probabilistic beha...
This paper presents a technique that allows test engineers to visually analyze and explore within memory chip test data. We represent the test results from a generation of chips al...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
This paper presents the behaviour-based control architecture iB2C (integrated Behaviour-Based Control) used for the development of complex robotic systems. The specification of be...