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SI3D
2003
ACM
15 years 12 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
IBPRIA
2003
Springer
15 years 12 months ago
Supervised Locally Linear Embedding Algorithm for Pattern Recognition
The dimensionality of the input data often far exceeds their intrinsic dimensionality. As a result, it may be difficult to recognize multidimensional data, especially if the number...
Olga Kouropteva, Oleg Okun, Matti Pietikäinen
SPIRE
2001
Springer
15 years 11 months ago
Speed-up of Aho-Corasick Pattern Matching Machines by Rearranging States
Thispaper describes speed-up of string pattern matchingby rearrangingstates inAho-Corasickpattern matching machine, which is a kind of afinite automaton. Werealized speed-up of st...
T. Nishimura, Shuichi Fukamachi, Takeshi Shinohara
HT
2007
ACM
15 years 10 months ago
Simplifying web traversals by recognizing behavior patterns
Web sites must often service a wide variety of clients. Thus, it is inevitable that a web site will allow some visitors to find their information quickly while other visitors have...
Christian Doerr, Daniel von Dincklage, Amer Diwan
CISIS
2010
IEEE
15 years 10 months ago
A Pattern-Based Coordination and Test Framework for Multi-Agent Simulation of Production Automation Systems
— Production automation systems consist of many entities (like robots and shuttles) that interact in complex ways to provide the overall system functionality like product assembl...
Thomas Moser, Munir Merdan, Stefan Biffl