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» Time-of-Flight Cameras in Computer Graphics
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ICCV
2003
IEEE
16 years 8 months ago
Model-Based Multiple View Reconstruction of People
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...
Jonathan Starck, Adrian Hilton
3DPVT
2006
IEEE
169views Visualization» more  3DPVT 2006»
16 years 7 days ago
Angle Independent Bundle Adjustment Refinement
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...
EGH
2007
Springer
16 years 10 days ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
SIGGRAPH
2010
ACM
15 years 10 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
SCVMA
2004
Springer
15 years 11 months ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...