We propose a process calculus for mobile ad hoc networks which embodies a behaviour-based multilevel decentralised trust model. Our trust model supports both direct trust, by monit...
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
We introduce an adaptive pacing scheme to overcome the drawbacks of TCP in wireless mesh networks with Internet connectivity. The pacing scheme is implemented at the wireless TCP s...
Abstract. Searching for information in large rather unstructured realworld data sets is a dicult task, because the user expects immediate responses as well as high-quality search ...
Nils Weber, Lars Braubach, Alexander Pokahr, Winfr...
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...