We present a novel method for recovering the 3D structure and scene flow from calibrated multi-view sequences. We propose a 3D point cloud parametrization of the 3D structure and ...
Pointing on screen edges is a frequent task in our everyday use of computers. Screen edges can help stop cursor movements, requiring less precise movements from the user. Thus, po...
Caroline Appert, Olivier Chapuis, Michel Beaudouin...
In this paper we investigate tangible interaction on interactive tabletops. These afford the support and integration of physical artefacts for the manipulation of digital media. T...
Lucia Terrenghi, David S. Kirk, Hendrik Richter, S...
When building Hypermedia/Web Applications, (different) designers are often faced with the same problems over and over again. Those recurring problems soon yield elegant solutions,...
Planning by forward chaining through the world space has long been dismissed as being "obviously" infeasible. Nevertheless, this approach to planning has many advantages...