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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TAPIA
2009
ACM
15 years 11 months ago
Research experiences for undergraduates: autonomic computing research at FIU
According to Computing Research Association, during each year between 2003 and 2007, fewer than 3% of the US’s Ph.D.s graduates in computer science and computer engineering were...
Masoud Milani, Seyed Masoud Sadjadi, Raju Rangaswa...
ECOOP
2001
Springer
15 years 11 months ago
Feature Interaction and Composition Problems in Software Product Lines
Features are essential characteristic of applications within a product line. Features organized in different kinds of diagrams containing hierarchies of feature trees are closely ...
Silva Robak, Bogdan Franczyk
ESOP
2001
Springer
15 years 11 months ago
On the Complexity of Constant Propagation
Constant propagation (CP) is one of the most widely used optimizations in practice (cf. [9]). Intuitively, it addresses the problem of statically detecting whether an expression al...
Markus Müller-Olm, Oliver Rüthing
IFIP
2001
Springer
15 years 11 months ago
Functional Test Generation using Constraint Logic Programming
— Semi-formal verification based on symbolic simulation offers a good compromise between formal model checking and numerical simulation. The generation of functional test vector...
Zhihong Zeng, Maciej J. Ciesielski, Bruno Rouzeyre
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