In this paper, we combine for the first time the methods of dynamic mechanism design with techniques from decentralized decision making under uncertainty. Consider a multi-agent s...
A great deal of research has addressed the problem of generating optimal plans, but these plans are of limited use in circumstances where noisy sensors, unanticipated exogenous ac...
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
We consider the Resource-Constrained Project Scheduling Problem with minimal and maximal time lags under resource and duration uncertainties. To manage resource uncertainties, we ...
As no plan can cover all possible contingencies, the ability to detect failures during plan execution is crucial to the robustness of any autonomous system operating in a dynamic ...