Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...
This paper examines two alternative approaches to supporting code scheduling for multiple-instruction-issue processors. One is to provide a set of non-trapping instructions so tha...
Pohua P. Chang, William Y. Chen, Scott A. Mahlke, ...
Hardware acceleration is crucial in modern embedded system design to meet the explosive demands on performance and cost. Selected computation kernels for acceleration are usually ...
The energy consumed by data centers is starting to make up a significant fraction of the world’s energy consumption and carbon emissions. A large fraction of the consumed energ...
Nosayba El-Sayed, Ioan A. Stefanovici, George Amvr...