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SI3D
2010
ACM
16 years 3 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
METRICS
2003
IEEE
16 years 2 days ago
Design Patterns and Change Proneness: An Examination of Five Evolving Systems
Design patterns are recognized, named solutions to common design problems. The use of the most commonly referenced design patterns should promote adaptable and reusable program co...
James M. Bieman, Greg Straw, Huxia Wang, P. Willar...
VISUALIZATION
2003
IEEE
16 years 2 days ago
A Constraint-Based Technique for Haptic Volume Exploration
We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in ...
Milan Ikits, J. Dean Brederson, Charles D. Hansen,...
MM
2003
ACM
124views Multimedia» more  MM 2003»
16 years 1 days ago
Using structure patterns of temporal and spectral feature in audio similarity measure
Although statistical characteristics of audio features are widely used for similarity measure in most of current audio analysis systems and have been proved to be effective, they ...
Rui Cai, Lie Lu, HongJiang Zhang
ADHOCNOW
2003
Springer
16 years 1 days ago
A Uniform Continuum Model for Scaling of Ad Hoc Networks
This paper models an ad-hoc network as a continuum of nodes, ignoring edge effects, to find how the traffic scales with N, the number of nodes. We obtain expressions for the traffi...
Ernst W. Grundke, A. Nur Zincir-Heywood