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GRAPP
2011
14 years 6 months ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
ICRA
2008
IEEE
166views Robotics» more  ICRA 2008»
16 years 1 months ago
Adaptive cooperative manipulation with intermittent contact
Abstract— Cooperative manipulation with multiple, independent agents can be complicated by changing dynamics as the agents come in and out of contact with the object they are man...
Todd D. Murphey, Matanya Horowitz
ISMAR
2005
IEEE
16 years 5 days ago
Real-Time Rendering of Realistic Trees in Mixed Reality
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Alberto Candussi, Tobias Höllerer, Nicola Can...
ISMAR
2005
IEEE
16 years 5 days ago
Enhanced Eyes for Better Gaze-Awareness in Collaborative Mixed Reality
The concept of “enhanced eyes” to restore gaze awareness in a collaborative mixed-reality space is proposed. Three “enhanced eyes” schemes are described: controlling the h...
Keisuke Tateno, Masayuki Takemura, Yuichi Ohta
EH
1999
IEEE
170views Hardware» more  EH 1999»
15 years 11 months ago
A Comparison of Dynamic Fitness Schedules for Evolutionary Design of Amplifiers
High-level analog circuit design is a complex problem domain in which evolutionary search has recently produced encouraging results. However, little is known about how to best str...
Jason D. Lohn, Gary L. Haith, Silvano Colombano, D...