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IJMMS
2007
78views more  IJMMS 2007»
15 years 6 months ago
HCI reality - an 'Unreal Tournament'?
The cooperation between designers, engineers and scientists in the human–computer interaction (HCI) community is often difficult, and can only be explained by investigating the...
Christoph Bartneck, Matthias Rauterberg
CGF
2004
98views more  CGF 2004»
15 years 6 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
185
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JSS
2010
208views more  JSS 2010»
15 years 5 months ago
Performance analysis of opportunistic broadcast for delay-tolerant wireless sensor networks
This paper investigates a class of mobile wireless sensor networks that are unconnected most of the times; we refer to them as delay–tolerant wireless sensor networks (DTWSN). T...
Abbas Nayebi, Hamid Sarbazi-Azad, Gunnar Karlsson
ICASSP
2011
IEEE
14 years 10 months ago
Novel beamformers for Multiple Correlated brain source localization and reconstruction
This paper introduces two novel beamforming algorithms, namely the Region Constrained and Multiple Correlated Source Model beamformers, designed to localize and to reconstruct hig...
Hung V. Dang, Kwong T. Ng, James K. Kroger
CGF
2011
14 years 10 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...