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GRAPP
2011
14 years 6 months ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
ICPR
2004
IEEE
16 years 7 months ago
Rejection Strategies for Offline Handwritten Sentence Recognition
This paper investigates three different rejection strategies for offline handwritten sentence recognition. The rejection strategies are implemented as a postprocessing step of a H...
Horst Bunke, Matthias Zimmermann, Roman Bertolami
ICFCA
2009
Springer
16 years 1 months ago
Revisiting the Potentialities of a Mechanical Thesaurus
This paper revisits the lattice-based thesaurus models which Margaret Masterman used for machine translation in the 1950’s and 60’s. Masterman’s notions are mapped onto moder...
Uta Priss, L. John Old
IVA
2009
Springer
16 years 1 months ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske
KI
2009
Springer
16 years 1 months ago
Requirements and Building Blocks for Sociable Embodied Agents
To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...