Human-computer interaction is multidisciplinary, drawing paradigms and techniques from both the natural sciences and the design disciplines. HCI cannot be considered a pure natura...
The “quadratic placement” methodology is rooted in [6] [14] [16] and is reputedly used in many commercial and in-house tools for placement of standard-cell and gate-array desi...
Charles J. Alpert, Tony F. Chan, Dennis J.-H. Huan...
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Exploratory data analysis is inherently an iterative, interactive endeavor. In the context of massive data sets, however, many current data analysis algorithms will not scale appr...
Future large distributed systems will be made by interconnecting highly autonomous subsystems, rather than by building ever more elaborate complexes which attempt to provide a sin...