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» Theory as Game: Designing the Game Game
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FCT
2005
Springer
15 years 11 months ago
On the Power of Unambiguity in Alternating Machines
Unambiguity in alternating Turing machines has received considerable attention in the context of analyzing globally-unique games by Aida et al. [ACRW04] and in the design of effic...
Holger Spakowski, Rahul Tripathi
MOZ
2004
Springer
15 years 11 months ago
Playing the Minesweeper with Constraints
We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses contraint programming techniques to help the player, and is a...
Raphaël Collet
ACL
2009
15 years 4 months ago
Play the Language: Play Coreference
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...
Barbora Hladká, Jirí Mírovsk&...
IE
2007
15 years 7 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
FPLAY
2008
15 years 7 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach