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» Theory as Game: Designing the Game Game
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Book
301views
17 years 4 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICIP
2008
IEEE
16 years 8 months ago
Game-theoretic analysis of maximum-payoff multiuser collusion
Multiuser collusion is an effective attack against traitor-tracing multimedia fingerprinting, where a group of attackers collectively mount attacks to reduce their risk of being d...
H. Vicky Zhao, Wan-Yi Sabrina Lin, K. J. Ray Liu
STOC
2009
ACM
87views Algorithms» more  STOC 2009»
16 years 7 months ago
Randomly supported independence and resistance
We prove that for any positive integer k, there is a constant ck such that a randomly selected set of cknk log n Boolean vectors with high probability supports a balanced k-wise i...
Per Austrin, Johan Håstad
FC
2009
Springer
135views Cryptology» more  FC 2009»
16 years 28 days ago
Blue versus Red: Towards a Model of Distributed Security Attacks
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Neal Fultz, Jens Grossklags