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» Theory as Game: Designing the Game Game
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OOPSLA
2010
Springer
15 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
ACMSE
2008
ACM
15 years 8 months ago
A framework for integrated flight simulation and design
In this paper we present a framework for rapid prototyping of airplane designs as an example of the benefits of integrating simulation, gaming, and design interfaces into a cohesi...
Jeff Parrish, Micah Cooper
SGAI
2009
Springer
16 years 28 days ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes
PODC
2004
ACM
15 years 11 months ago
Completely fair SFE and coalition-safe cheap talk
Secure function evaluation (SFE) enables a group of players, by themselves, to evaluate a function on private inputs as securely as if a trusted third party had done it for them. ...
Matt Lepinski, Silvio Micali, Chris Peikert, Abhi ...
ATAL
2003
Springer
15 years 10 months ago
Posit spaces: a performative model of e-commerce
What distinguishes e-commerce from ordinary commerce? What distinguishes it from distributed computation? In this paper we propose a performative theory of e-commerce, drawing on ...
Peter McBurney, Simon Parsons