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» Theory as Game: Designing the Game Game
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PUC
2010
118views more  PUC 2010»
15 years 4 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
ACMDIS
2008
ACM
15 years 8 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
SIAMCOMP
2010
97views more  SIAMCOMP 2010»
15 years 4 months ago
Designing Network Protocols for Good Equilibria
Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol t...
Ho-Lin Chen, Tim Roughgarden, Gregory Valiant
BIRTHDAY
2010
Springer
15 years 4 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
ECTEL
2011
Springer
14 years 6 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...