Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
The Supply Chain Trading Agent Competition (TAC SCM) was designed to explore approaches to dynamic supply chain trading. During the course of each year’s competition historical d...
James Andrews, Michael Benisch, Alberto Sardinha, ...
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is ...
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
A problem of great interest in the control of hybrid systems is the design of least restrictive controllers for reachability specifications. Controller design typically uses game t...