Sciweavers

2025 search results - page 247 / 405
» Theory as Game: Designing the Game Game
Sort
View
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ATAL
2007
Springer
16 years 18 days ago
Using Information Gain to Analyze and Fine Tune the Performance of Supply Chain Trading Agents
The Supply Chain Trading Agent Competition (TAC SCM) was designed to explore approaches to dynamic supply chain trading. During the course of each year’s competition historical d...
James Andrews, Michael Benisch, Alberto Sardinha, ...
TEI
2010
ACM
129views Hardware» more  TEI 2010»
16 years 1 months ago
TextDraw: a prototype for gestural typesetting
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is ...
Travis Kirton, Pamela Jennings, Hideaki Ogawa
ISRR
2001
Springer
140views Robotics» more  ISRR 2001»
15 years 11 months ago
The Evolution of a Robot Soccer Team
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
Claude Sammut, Bernhard Hengst
HYBRID
2000
Springer
15 years 10 months ago
Decidable Controller Synthesis for Classes of Linear Systems
A problem of great interest in the control of hybrid systems is the design of least restrictive controllers for reachability specifications. Controller design typically uses game t...
Omid Shakernia, Shankar Sastry, George J. Pappas