Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
In this paper, we propose a class of incentive schemes based on intervention. We develop a general game-theoretic framework for the design of intervention schemes under imperfect m...
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...