Sciweavers

2025 search results - page 234 / 405
» Theory as Game: Designing the Game Game
Sort
View
SOFSEM
2009
Springer
16 years 3 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
16 years 12 days ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
ICC
2009
IEEE
129views Communications» more  ICC 2009»
16 years 1 months ago
Random Access Protocols for WLANs Based on Mechanism Design
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
CORR
2010
Springer
104views Education» more  CORR 2010»
15 years 1 months ago
Designing Incentive Schemes Based on Intervention: The Case of Imperfect Monitoring
In this paper, we propose a class of incentive schemes based on intervention. We develop a general game-theoretic framework for the design of intervention schemes under imperfect m...
Jaeok Park, Mihaela van der Schaar
ATAL
2008
Springer
15 years 8 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins