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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 10 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
WOA
2004
15 years 7 months ago
A Game-Theoretic Operational Semantics
Abstract-- In this paper we present the communication architecture of the DALI Logic Programming Agent-Oriented language and we discuss its semantics. We have designed a meta-level...
Arianna Tocchio, Stefania Costantini, Alessia Vert...
GLOBECOM
2009
IEEE
15 years 4 months ago
On the Efficiency of a Game Theoretic Approach to Sparse Regenerator Placement in WDM Networks
In this paper we provide a mathematical ILP model for the Regeneration Placement Problem (RPP) which minimizes the total number of regeneration nodes allocated in a translucent opt...
Diego Lucerna, Nicola Gatti, Guido Maier, Achille ...
TWC
2008
111views more  TWC 2008»
15 years 6 months ago
A Game-Theoretic Approach for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
Dandan Wang, Cristina Comaniciu, Hlaing Minn, Naof...
CIE
2010
Springer
15 years 3 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek