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» Theory as Game: Designing the Game Game
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EOR
2010
88views more  EOR 2010»
15 years 6 months ago
Monge extensions of cooperation and communication structures
Cooperation structures without any a priori assumptions on the combinatorial structure of feasible coalitions are studied and a general theory for marginal values, cores and conve...
Ulrich Faigle, Michel Grabisch, M. Heyne
CHI
2007
ACM
15 years 10 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
COCOA
2007
Springer
16 years 19 days ago
Mechanism Design by Creditability
This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
PUC
2007
102views more  PUC 2007»
15 years 6 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
INFOCOM
2005
IEEE
16 years 2 days ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat