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ICMCS
2009
IEEE
106views Multimedia» more  ICMCS 2009»
15 years 4 months ago
Modeling and analysis of content identification
Content fingerprinting provides a compact content-based representation of a multimedia document. An important application of fingerprinting is the identification of modified copie...
Avinash L. Varna, Min Wu
CHI
2008
ACM
16 years 6 months ago
Brain-computer interfaces for HCI and games
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain...
Anton Nijholt, Bernhard Graimann, Brendan Allison,...
EDUTAINMENT
2009
Springer
16 years 1 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
ICALT
2008
IEEE
16 years 28 days ago
Multisensory Games for Dyslexic Children
A significant problem faced by dyslexic children is a lack of learning technologies designed to help children learn in settings when there is no personal teaching assistance. This...
James Ohene-Djan, Rahima Begum
IV
2007
IEEE
160views Visualization» more  IV 2007»
16 years 23 days ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa