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» Theory as Game: Designing the Game Game
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AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
CN
2007
103views more  CN 2007»
15 years 6 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...
CORR
2007
Springer
105views Education» more  CORR 2007»
15 years 6 months ago
The source coding game with a cheating switcher
Motivated by the lossy compression of an active-vision video stream, we consider the problem of finding the rate-distortion function of an arbitrarily varying source (AVS) compos...
Hari Palaiyanur, Cheng Chang, Anant Sahai
ECTEL
2009
Springer
15 years 10 months ago
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
In an open innovation environment, organizational learning takes place by means of dispersed teams which expand their knowledge through collaborative idea generation. Research is o...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
16 years 7 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg