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» Theory as Game: Designing the Game Game
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ITICSE
2005
ACM
16 years 20 hour ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
16 years 18 days ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
SAGT
2009
Springer
118views Game Theory» more  SAGT 2009»
16 years 1 months ago
A Modular Approach to Roberts' Theorem
Roberts’ theorem from 1979 states that the only incentive compatible mechanisms over a full domain and range of at least 3 are weighted variants of the VCG mechanism termed affin...
Shahar Dobzinski, Noam Nisan
TEI
2010
ACM
201views Hardware» more  TEI 2010»
16 years 1 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza