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DIGRA
2005
Springer
15 years 12 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...

Presentation
1554views
17 years 5 months ago
NECTAR : Nash Equillibrium CompuTation Algorithms and Resources
NECTAR : Nash Equillibrium CompuTation Algorithms and Resources, Poster Presentation at Microsoft TechVista Delhi. (October 2007)
Sujit Gujar, Rama Suri Narayanam, Y Narahari
WINE
2010
Springer
159views Economy» more  WINE 2010»
15 years 4 months ago
Local Dynamics in Bargaining Networks via Random-Turn Games
Abstract. We present a new technique for analyzing the rate of convergence of local dynamics in bargaining networks. The technique reduces balancing in a bargaining network to opti...
L. Elisa Celis, Nikhil R. Devanur, Yuval Peres
CHI
2010
ACM
16 years 1 months ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
IJAMC
2010
114views more  IJAMC 2010»
15 years 5 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor